
7. Chases - Page 35
Pearl 2008 Manual - 16th July 2007
CHAPTER SEVEN
7. Chases
In this chapter: how to record chases
• explanation of chases
• programming a chase
• running a chase
• setting speed and crossfade
• stacks and sequence control
• editing a chase
• sound activation of chases
As well as being used for recalling static memories, the playback faders
on the Pearl can also be used for recalling chases. All the same page
select, copy and delete functions are available.
7.1 What is a chase?
A chase is simply a memory with a sequence of static positions. Each
position is known as a “step”. It is normally used to flash lights in a
sequence without you having to keep pressing buttons, or to move
fixtures around. Chases can run automatically, or by pressing a “Go”
button. If you are using the Pearl for theatrical lighting, you can use a
chase to store cues for a show. The Pearl also has a dedicated theatrical
lighting mode which has a section of its own.
Don’t get shapes confused with chases. A shape simply moves one
attribute of the fixture around in a pattern. A chase allows you to define
each attribute of the fixture in a step-by-step controlled manner.
However, you will find that using shapes saves you a lot of work, and
you won’t have to program as many chases as you would on a
conventional lighting desk.
7.2 Recording a chase
To program a chase, you have to set up the lighting state for each step
of the chase. You can either set all the fixtures and dimmers manually
for each step, or you can use Include to load in the information from
memories you have already recorded. Remember, if you just turn on a
memory, it does not go into the programmer and won’t get saved as
part of a chase step.
Note: From the July 2004 version of Pearl software, you can now use
shapes in a chase.
Programming a chase
Press the Chase button.
Press the Swop button of the playback where you
want to store the chase.
Press Clear, then set up the lighting for the first
step, either manually or by using “Include” on
existing memories (see page
31). You can save
Shapes in chase steps.
Chase button
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